kill vehicle not exoatmospheric, but slightly more plausible

23Mar/122

Dungeon Run

So, game night tonight:

Dungeon Run

We broke out Dungeon Run, which worked really well. It's (unsurprisingly) a dungeon crawler, but with a nice cooperation-turns-to-conflict mechanic – all the players work together until the dungeon boss is found and defeated, at which point only one player can win an things turn vicious

It's nicely light-hearted with a good sense of humor, and we picked it up pretty quickly. By the end of the game turns were moving much faster, and we'd sorted through a number of rules mistakes we'd made a the start. It'll definitely make another appearance.

The one downside is that the manual is absolutely terrible. Like, epically bad. I'll have to search BoardGameGeek and see if someone's done an alternate version, because with a better manual we probably could have mastered the rules in 5-10 minutes instead of blundering around for an hour or so. It's a pretty simple game, but the rules presentation makes it sound way more complicated. It also explains things in no particular order, so we ended up flipping back and forth through the manual repeatedly to try and figure out what to do in any given situation. Since there are only 12 pages or so, this was kind of a impressive feat.

Still, we had a lot of fun in our game, and I'd love to play again soon.

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  1. If we hadn’t blundered around for an hour, we might have had time to do the conflict part, as well.

    Next time I’m not going to take the boss on on my own, although it was kind of awesome that I defeated it.


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